First Steven Gerrard turns me down, then Joe Cole at West Ham. I start throwing out offers to clubs in search for my midfield missing link. I can buy, sell and sack whoever I want as long as I meet the three outlined standards and boy am I enjoying doing so. My foray into the transfer market here is exactly as I’d hoped – fun. Championship Manager 01/02 prides itself on that perfect balance, you take care of the basics and the machine will take care of the rest. The reason you don’t do that is because it’s supposed to be quick and it’s supposed to be fun. You don’t go into a mini-game where you take out the clip, clean the chamber, replace bullets individually and then re-position the sights. For example, in Call of Duty you hit ‘X’ to reload. Now, that’s all well and good, it’s modern day football and incentive based contracts are the norm, but when you play a 'game' you long for the simplicity, you don’t need every detail to be incredibly realistic. Fees for when they get international recognition and fees when they score international goals. Fees if you win a trophy, fees if you don’t win a trophy. Seasonal landmarks, target-based wage increases, appearance fees, substitute fees, unused substitute fees. In the latest iteration of the game (Football Manager 2018) there are far too many options and sets of criteria that need to be met. There’s a goal and assist bonus, a relegation/minimum release clause but they’re optional and only really needed for high-profile players who need that extra bit of convincing to join your club.
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